Version 1a & 1b
Seasick » Devlog
Hello everyone,
This sunday I released the second prototype version of Seasick and this morning I published a quick hotfix so version 1b is now the latest.
Version 1 changes :
- UI overhaul including new icons and tool tips when hovering different elements. You can also now have multiple pages for the unit menu.
- You can now see the future movement of trash by selecting them.
- 3 new trash enemies, the Straw, the Shirt and the Breadclip.
- Tutorial spellchecking
- 3 New units, the Pelican Eel, the Kelp and the Man O' War
- Addition of holes in the map instead of only the map edge
- Trash AI (they will change direction when hitting a hole)
- Added plant specific names
- Now layer limits and rooted units are shown in the selected panel
- Can't have the same evolution appear twice per evolution point
- Bunch of other bug fixes
Hotfix 1b changes :
- Reworked the action highlighting system, now shows range AND possible actions
- Fixed tutorial not being finishable if trash can't be pushed
- Kelp is always on cooldown if a Kelp is already over it.
- Fixed bug where you could move microfibers
- Fixed trash paths staying on screen.
Hope you like this new version, as usual feedback is always welcomed.
On that note, stay litter free my friends! o7
(No new version until the 10th as I'll be away from home.
Files
Seasick_V1b_Linux.x86_64.zip
Jul 25, 2022
Seasick_V1b_Windows.zip 14 MB
Jul 25, 2022
Seasick_V1b_Mac.zip 28 MB
Jul 25, 2022
index.zip Play in browser
Jul 25, 2022
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Seasick
Play as an aquatic ecosystem and evolve while being threatened by climate change and pollution.
Status | Prototype |
Author | SukkoyF |
Genre | Strategy, Survival |
Tags | 2D, Atmospheric, Casual, Godot, Pixel Art, Relaxing, Singleplayer, Turn-based, Turn-based Strategy |
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